Object
The "Object" category includes various behaviors that can affect a specific object. These behaviors are typically actions or events that your object can do. Eg. Jump, shoot, collide, etc.
- Get Attribute
- Set Attribute
- Collided
- Stopped Colliding
- While Colliding
- Hit by Bullet
- Ignore Bullet
- Ignore Object's Bullets
- Passable Platform
- Shoot
- Became Active
- Became Idle
- Destroy Object
- Disable Object
- Enable Object
- Spawn on Area
- Spawn on Object
- Jump
- Movable Platform
- Patrol
- Get Object By Tag
- Get Object
- Create Collision
- Draw
- Render Texture