Description
The Active State behavior will trigger an event once immediately when your object enters an active or idle state. An active state implies an object is moving, rolling, or colliding whereas an idle state implies that an object has stopped moving and is at rest.
Properties
Triggers Once on Event
Object A |
This is the object you want to check when it becomes active or idle. By default the current object is selected, but you can tap the graphic and choose any other object in your scene. |
Event Types |
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Outputs
Object ID |
This outputs the Object ID. |
Examples
1. You can use this for an AI state. By checking the inactive state of your player, the AI can stop or no longer patrol. When the object is inactive, disable behaviors, or run other necessary logic.
2. In a physics based scene, you can make sure one objects behaviors will only execute if another object is active. You can download the example project here.
Related
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