Description
The Hit by Bullet behavior will trigger an event once your object has been hit by a bullet from a specified "Shoot" behavior.
This behavior will Trigger an event once each time the bullet hits your object.
Properties
Triggers Once on Event
Object A |
This is the object you want to monitor to see if it has been hit by a bullet. By default this is the current object selected. You can change this to any other object in your scene. |
Select Shoot Behavior |
Select a Shoot behavior from any object in your scene. This is the behavior you will specifically be monitoring to see if it has shot your selected object. |
Play Anmation |
When this toggle is on, your selected object will play an animation each time a bullet impacts your object. |
Custom Animations |
On the left panel you can select an animation cycle to play when you press the shoot button. |
Animation Priority |
On the left Custom Animations panel, you can prioritize your shoot animations so it does not conflict with another playing animation. The animation system will play a cycle with a higher priority. So if another animation behavior is interrupting your shoot animation, try increasing the priority. |
Outputs
Object ID |
This outputs the Object ID. |
Examples
If you want a characters health to go down when it is shot, you can use this behavior to see if it has been shot and decrease the health.
Related
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