The Ignore Bullets behavior will cause your object to ignore all bullets from a specified Shoot behavior, making bullets of that shoot pass through your object or it can ignore all bullets shot from a specified object.
If you no longer want this effect, simply use Set Behavior State to turn the Ignore Bullets behavior off.
This behavior will Trigger an event immediately when executed.
This is the object you want to have bullets pass through. By default this is the current object selected. You can change this to any other object in your scene.
|Ignore Shoot Behavior
Select a Shoot behavior from any object in your scene. This is the behavior you will specifically be monitoring to ignore the bullets and cause them to pass through your object.
|Ignore Object's Bullets
Select an an object from your scene that uses any Shoot behavior. This is the object you will specifically be monitoring to ignore the bullets and cause them to pass through Object A
This outputs the Object ID.
If you want a characters to be immune to certain guns, you can use this shoot behavior to ignore all the bullets from that shoot.