The Create Collision behavior will create a new collision body for the selected object. This collision body can take the shape of a circle, rectangle, or a polygon.
By default this is the current object selected. You can change this to any other object in your scene.
Set the x and y position of the center relative to the object as well as the radius for the circular collision body.
Set the x and y position of the center relative to the object as well as the width and height for the rectangular collision body.
Create a polygon by defining points using an array of coordinates. [[x,y],[x,y],...]
The x and y values must be numeric for a valid polygon collision body to be created.
This behavior has no outputs.
If an object's changes shape in game from a circle to a square you can use the create collision behaviour to ensure the collision body shape matches the graphic shape.