Description
When executed, the Draw behavior will draw to the selected render texture. Note that the coordinates (0,0) represent the bottom left corner of the render texture.
Properties
Triggers Immediately
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Units |
You can set the units to be in meters (m), pixels (px) or percentage (%). Percentage is based on the render texture's dimensions. For example, the position (50%, 50%) will be at the center of the texture. Note that when using pixels, the position and scale may appear different on other devices due to the content scale factor. |
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Point |
Set the (x,y) coordinates and a radius. |
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Pixel |
Set the (x,y) coordinates of the pixel to draw. |
| Line |
Set the (x,y) coordinates for the start and end points as well as the line thickness. |
| Circle |
Set the (x,y) coordinates for the center as well as the radius and thickness to draw an outlined circle. |
| Rectangle |
Set the (x,y) coordinates for the bottom left corner as well as the width and height for a filled in rectangle. |
| Polygon |
Set an array of points [[x1,y1],...] to represent each point in the polygon. |
| Image Stamp |
Select a load image behavior and set the stamp's (x,y) position and dimensions. There will be an option to disable antialiasing which will benefit sprites that use a pixelated style. |
| Eraser |
When toggled on, this will erase from the selected render texture instead of drawing to it. |
Outputs
This behavior has no outputs.
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