Broadcast a value to all Receive Behaviours that is listening to the event.
|Event Key||This is the key that is going to be receiving this message.|
|Broadcast Value||The message you want to send to all the Receive Message Behaviours.|
This behavior has no outputs.
If you want to tell a specific object that it should increase its own health, you would add a Receive Message behaviour to that object with key 'object 1A inc health'. Then the Event Key for this Broadcast behaviour would be 'object 1A inc health' and the Broadcast Value would be how ever much you want to increase the health by.