To create a new hyperPad Project, go into the Home Screen and press "+ New Project"
A Create New Project wizard will popup prompting you to enter a project name, enabling Automatic Cloud Backups, or getting started with a sample project.
Clicking the next button will prompt you to setup your target orientation and device support.
By default, the landscape orientation is selected, with the 4:3 device support.
The vertically oriented device icon represents Portrait Orientation and the horizontally oriented device represents Landscape.
Each icon in device support will toggle the different aspect ratios that your project can support. For example, by only selecting the iPhone icon, it will select 3:2 and 16:9 aspect ratios.
The Design Resolution is what size you should be designing your assets in. for example, if you want to make a background for a game and you don't want to have it distorted, you would make your background be 2048 x 1364 px on iPhone mode.
If you toggle all the devices, the design resolution will be the largest width and height that can fit all the device aspect ratios.
Below is a chart that represents the different device settings
|Aspect Ratios||Icon||Devices||Design Resolution|
|4:3||iPad, iPad Pro||2048 px x 1536 px|
|16:9||iPhone 5, iPhone 5S, iPhone 6, iPhone 6 plus, iPhone 6S. iPhone 6S Plus, iPod 5th generation, iPod 6th generation||2048 px x 1158 px|
|3:2||iPhone 3GS, iPhone 4, iPhone 4S, iPod 4th generation||2046 px x 1364 px|
|16:10||Desktop computers||2048 px x 1280 px|
The next and final page sets up the global physics settings for your project.
The Birds Eye View and Side View change the way your projects physics behave, and adjust certain behaviors like Joystick Controlled. Remember this affects every scene in your project.
Birds Eye View: This option is used to disable gravity by default. If you still need gravity, you can use the Set Gravity behavior to apply gravity to specific objects. You would typically use this option for UI Based projects, top down shooter games, RPG games, and puzzle games.
Side View: The side view option is used for projects that rely on gravity. This is often used for platform games like Mario, endless runners like Flappy Birds or Jet Pack Joy ride, and physics puzzle games like Angry Birds.
Gravity: This is the gravity for your project. You can set the gravity in both the X and Y direction. The world gravity fields are disabled if you select the Birds Eye View physics mode.
PTM Ratio: This represents how many points (1 px for non-retina devices 2 px for retina devices) there are per meter.
The PTM ratio determines the factor for positioning, motion, physics, and grid snapping. For example, if your PTM ratio is 32, and you position your object to (5 m, 5 m) that is equivalent to placing it (160 pt, 160 pt) in your world.
By default, there are 32 points per meter. For most situations, the default PTM ratio is fine, however, if you import graphics that are not powers of two, and you want to adjust the grid to snap to your image resolution, change the PTM to suit your needs.
Finally, pressing create will launch the project editor!