Description
The Scale By behavior will scale your object by a certain percentage. The default scale of an object is 100% returns the scale percentage of the selected object.
This behavior will trigger an event on completion.
Note: This will also scale the collision shape of the object. If your scale has a duration greater than 0, the collision shape will be removed and then added again with the new size when it is done scaling. This means your object will not be collidable while it is scaling.
Properties
Triggers on Completion
Object A |
This is the object that will be scaled. By default the current object is selected, but you can tap the graphic and choose any other object in your scene. |
Transition |
The effect used for the motion tween animation if the duration is greater than 0. |
Units |
You can select a unit to use. You can either use percentage or meters. |
Scale X |
Scale an object to the specified percentage or amount along the X Axis (horizontally). This replaces the current scale oft he object with the new scale. Eg. Scaling to 25% will make your object scale be 25% wide. |
Scale Y |
Scale an object to a specified percentage or amount along the Y axis (vertically). This replaces the current scale oft he object with the new scale. Eg. Scaling to 25% will make your object scale be 25% tall.
|
Duration |
How long it will take for the object to scale to the new size. |
Outputs
Object ID |
This outputs the Object ID. |
Examples
If you want your object to be 200% wide and 200% tall. If you execute the behavior again, it will not make the object larger (unless you scaled down the object since the first time the behavior was executed).
Related
0 Comments