The Scale By behavior will scale your object by a certain percentage. The default scale of an object is 100% returns the scale percentage of the selected object.
This behavior will trigger an event on completion.
Note: This will also scale the collision shape of the object. If your scale has a duration greater than 0, the collision shape will be removed and then added again with the new size when it is done scaling. This means your object will not be collidable while it is scaling.
This is the object that will be scaled. By default the current object is selected, but you can tap the graphic and choose any other object in your scene.
The effect used for the motion tween animation if the duration is greater than 0.
Scale an object by the specified percentage along the X Axis (horizontally).
Eg. Scaling by 25% will make your object scale be 125% wide.
Scale an object by a specified percentage along the Y axis (vertically).
Eg. Scaling by 25% will make your object scale be 125% tall.
How long it will take for the object to scale to the new size.
This outputs the Object ID.
If you want your object to get 50% larger than it currently is you can scale the X and Y axis by 50%. This will make the total scale 150%. If you execute the behavior again, it will scale by an additional 50% making your object scale a total of 200%.