Will trigger an event on every step of the timer. Avoid having too many timers triggering at 0 seconds. This could impact the performance of your running scene.
Triggers after a delay
|Interval||This value is the delay between each time step. If set to 1, the timer will fire every 1 second.|
This behavior has no outputs.
You can make an object shoot every second by adding a shoot behaviour to the end of the Timer and set it for 1 second.