The Indicator Event behavior triggers on a specific event for a health bar or life indicator. When triggered, the behavior outputs the object ID, the current indicator value and how much the indicator changed by.
Event Type | Description |
On Empty |
Trigger an event when the life indicator or the health bar is empty. |
On Full |
Trigger an event when the life indicator or the health bar is full. |
On Condition |
Trigger an event once the life indicator or the health bar meets a specified condition. For example, you can have the behavior trigger an event when the health bar is under or equal to 50% - note that if the life indicator is already below 50%, it will not trigger again. |
On Change |
Trigger an event when the value of the health bar or life indicator changes. |
On Increase |
Trigger an event when the value of the health bar or life indicator increases. |
On Decrease |
Trigger an event when the value of the health bar or life indicator decreases. |
Example: Game Over |
When the player reaches 0 health, the level restarts. |
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