This article briefly breaks down the main areas of the hyperPad editor. You can read more about each component in the help documentation.
1) Top Tool Bar
Access different features and tools related to the current project/scene from the Top Tool Bar.
2) Notification Area
hyperPad notifications appear underneath the Top Tool Bar. These can be specific to a certain action, or helpful suggestions and messages.
3) Tool Palette
These are the various tools needed to create and interact with objects in your project.
4) Object Dock
This dock contains 5 of your most recently used assets, including graphics, animations, particles, or sounds. You can drag any asset from the dock into your project. Double Tapping on an object will replace that object on the dock. For more information see the Object Dock help documentation.
5) Object Properties
These properties only appear when an object is selected. The properties are split into 4 tabs along the bottom. By switching to the appropriate tab you can access and modify many properties for any object.
6) Object Menu
Access the objects collision editor, duplicate, or delete the object from the scen using the Object Menu.
Any object placed here will exist in your creation. It will be up to you to make the objects interactive. The unit of measurement on the canvas is in meters where 1 meter is equal to 32 pixels.
The grey box represents the visible screen space. Any objects outside of the box will not appear on screen.
Remember, that the coordinate system in hyperPad is based off the bottom left corner of the canvas. So position 0,0 is in the bottom left corner.
Any scene in hyperPad can have many layers. There are 2 types of layers, UI layers and Main layers. Objects placed on UI layers are fixed to their position on screen and do not move when the screen is panned.
You can view the scene layers by swiping from the right side of the screen when no object is selected. If you try selecting an object on another layer, the layers panel will appear automatically.