The Propel Object behavior will apply a force so that two selected objects move away from each other.
This behavior will Trigger an event immediately.
This is one of the objects you want to propel.
This is the second object you want to propel.
The default properties will result in this object moving away from Object A.
This is the specific X and Y location on the objects where the the force will be applied. Eg, the hand. on your character.
This is the amount of force to apply to each object.
Force is measured in newtons.
|Object A Multiplier||
This will multiply the force on Object A away from Object B by a specified amount.
|Object B Multiplier||
This will multiply the force on Object B away from Object A by a specified amount.
|Object A ID||
This outputs the Object ID of Object A.
|Object B ID||
This outputs the Object ID of Object B.
You can use this to simulate an explosion so your object moves away from each other. When used with tags, you can move multiple objects away from Object A which would be the center of the explosion