Description
The Play Music behavior will start playing a selected music file as soon as it is triggered. Note that you can only play one song at a time. If you have paused a music track, you can use the Play Music behavior to resume it, as long as the same music asset is selected.
This behavior will trigger an event after a delay (when music is done playing).
Properties
Triggers after a Delay
Music |
Select the music file from the asset library. You can import any music file form iTunes or 3rd party apps. |
Volume |
You can set how loud or quiet you want the music to play. The default volume is 100. |
Loop |
If this toggle is on, then the music will restart when it finishes. An event will be triggered on each replay. |
Outputs
Volume
|
Outputs the volume of the music on a scale of 0 to 100. |
Examples
You can use this behavior to play some background music for your scene.
Related
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