The Hide Layer behavior will hide a selected layer when executed. The layer will no longer be visible in your scene, but all behaviors, physics and events will continue to run on the hidden layers. You will not be able to interact with or touch any objects on a hidden layer.
This behavior will trigger an event immediately.
Select a layer you wish to hide.
This behavior has no outputs.
You can use this to hide the UI layers during cut scenes or non gameplay moments. This way the Joystick or other buttons are not on screen.