The Count Down behavior will turn a label into a count down timer. It will count down every second starting from a specified amount then trigger an event.
This behavior will trigger an event after a timed delay.
This is the label will be be used as the count down timer. If there is a label on your UI layers it will automatically be selected. If you do not have a label object make sure to add one and then select it here.
This will be the duration of the count down. An event will be triggered when the count down reaches 0.
This outputs the Object ID.
You can create a count down timer that will automatically end your game when it reaches 0.