The Set Indicator behavior will set the number of displayed lives to a specified amount. This will override the current number of lives with the new value..
This behavior will trigger an event immediately when executed.
This is the life indicator that will be overwritten. If there is life indicator object on your UI layers it will automatically be selected. If you do not have a life indicator object make sure to add one and then select it here.
|Set Number of Lives||
The new number of lives to show on the indicator.
This outputs the Object ID.
You can set the players lives to 3 every time the level starts.