Description
The Add to Health Bar behavior will increase your health bar by adding a value to the current percentage. You can also use negative numbers to decrease the health bar.
The health bar is capped to 100%. Adding more after 100% will not have any results.
This behavior will trigger an event once it has met the designed condition.
Properties
Triggers Once on Event
Object A |
This is the health bar that will be increased or decreased. If there is a health bar in your UI layers it will automatically be selected. If you do not have a health bar make sure to add one and then select it here. |
Value |
This is the amount to add to the health bar. Remember you can not exceed 100% |
Event on Full |
When this toggle switch is on, the behavior will trigger an event once the health bar reaches 100%. By default, this toggle switch is off. |
Event on Empty |
When this toggle switch is on, the behavior will trigger an event once the health bar reaches 0%. By default, this toggle switch is on. |
Outputs
Health Bar Value |
Returns the current health bar percentage |
Object ID |
This outputs the Object ID. |
Examples
If you have a health pack item that when your player picks up (collides with), it will increase your health by 10% you can use this behavior.
Additionally, you can use this behavior when your player is being attacked and you want the health to go down. Eg. -10 will decrease the health by 10%.
Related
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