Became Active

Description

The Became Active behavior will trigger an event once immediately when your object enters an active state. An active state implies an object is moving, rolling, or colliding.

 

 

Properties

Object A

This is the object you want to check when it becomes active. By default the current object is selected, but you can tap the graphic and choose any other object in your scene.

 

Outputs

Object ID

This outputs the Object ID.

 

Examples

In a physics based scene, you can make sure one objects behaviors will only execute if another object is active. 

 

Related

 Became Idle

 

BecameActiveReference.gif

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