Description
The Tilt Sensor behavior is an advanced behavior that will output the X and Y value of the tilted device. You can use this to create advanced input controls that go beyond the built in "Tilt Controlled" behavior. This behavior will Trigger an event repeatedly while you're tilting the device in any direction.
Properties
Triggers Repeatedly on Event
Object A |
This is the object you want to control by tilting. By default the current object is selected, but you can tap the graphic to change it to any other object in your scene. |
Tilt Positon |
This allows you to set a default resting position for your devices tilt. For example, 'Regular' is optimal for when you are sitting on a char, or 'Top Down' is food for when your device is flat on a table. |
Trigger on Direction |
Select a specific direction that the behavior will trigger on. For example, if you set the direction to be Tilt Right, the behavior will only be triggered while the device is tilted to the right. |
Minimum Threshold |
How much the device needs to be tilted in order for the tilt to register. |
Outputs
X |
This value indicates how much the device has been tilted in the X axis. Negative numbers indicate the joystick is moving left, positive indicate right. |
Y |
This value indicates how much the device has tilted in the X axis. Negative numbers indicate the device is tilted down, positive indicates up. |
Amount |
The behavior will output the amount the device is being tilted from its original position. This value ranges from 0 to 1 where 0 is resting and 1 is fully tilted. |
Object ID |
This outputs the Object ID. |
Examples
You can use this behavior if the built in Tilt Controlled behavior does not suit your needs. You can output the X and Y analog positions, and use other behaviors to move your object or add other gameplay elements.
Related
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